| 2 types of ingame mods. | |
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i am z
Posts : 640 Points : 673 Reputation : 17 Join date : 2009-07-28
 | Subject: 2 types of ingame mods. Mon Aug 10, 2009 10:16 am | |
| My suggestion is that their should be two types of ingame mods.
1. The type we currently have; spawning, staff items, no trading, etc. and 2. A type of moderator that is just like every other player. Cant spawn, doesnt get staff items, can trade players.
To be honest, the only reason I haven't applied for ingame mod is that I like to be able to trade people, and help my friends out when theyre low on gear. I could care less about getting a meat tendy or bowsword. |
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i am z
Posts : 640 Points : 673 Reputation : 17 Join date : 2009-07-28
 | Subject: Re: 2 types of ingame mods. Mon Aug 10, 2009 11:05 am | |
| I am dissapointed nobody agrees with me =( |
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chair
Posts : 42 Points : 53 Reputation : 5 Join date : 2009-07-29
 | Subject: Re: 2 types of ingame mods. Mon Aug 10, 2009 1:05 pm | |
| I agree. but then again that bowsword does look cool... |
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Napkin

Posts : 161 Points : 155 Reputation : 3 Join date : 2009-02-13 Age : 25
 | Subject: Re: 2 types of ingame mods. Mon Aug 10, 2009 1:10 pm | |
| Being a mod is about helping out players and enforcing the rules.
The need for illegal items and others among that are pointless and ruin the game.
I agree with you Z |
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i am z
Posts : 640 Points : 673 Reputation : 17 Join date : 2009-07-28
 | Subject: Re: 2 types of ingame mods. Mon Aug 10, 2009 1:17 pm | |
| Yeah Bowsword looks cool, but it all reality it's useless. I would go out for mod in a second if I could trade people still. |
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Amber Da Boss
Posts : 57 Points : 74 Reputation : 3 Join date : 2009-08-11 Age : 25 Location : Illinois
 | Subject: Re: 2 types of ingame mods. Wed Aug 12, 2009 1:31 am | |
| Agreed, but then again some people olny Enforce the rules and wanna look cool by spawning stuff. But yea the ideal of 2 types of mods, even admins would be a great thing. |
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Nuno

Posts : 626 Points : 547 Reputation : -101 Join date : 2009-08-11 Age : 24 Location : england
 | Subject: Re: 2 types of ingame mods. Wed Aug 12, 2009 8:15 am | |
| the first type of mod shud just be admin.......the mod that can trade is a normal mod. lol |
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i am z
Posts : 640 Points : 673 Reputation : 17 Join date : 2009-07-28
 | Subject: Re: 2 types of ingame mods. Wed Aug 12, 2009 4:09 pm | |
| But Nuno, admins have more power than mods. The point of this isnt to give them more power, it's just to create a new set of mods that can trade with people, but cant spawn or anything. |
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♥™»Jåý«™♥

Posts : 166 Points : 213 Reputation : 45 Join date : 2009-08-08 Age : 21 Location : Love land ; - ;
 | Subject: Re: 2 types of ingame mods. Wed Aug 12, 2009 6:06 pm | |
| I agree =D. Very good idea. but, i would trust some mods with the ability to trade with the exception that they never give anything away o.o |
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Nuno

Posts : 626 Points : 547 Reputation : -101 Join date : 2009-08-11 Age : 24 Location : england
 | Subject: Re: 2 types of ingame mods. Thu Aug 13, 2009 5:33 am | |
| iknow admins have more power than mods dats wat i siad....
mods shud only be able to jail and mute....and not spawn or ban
admins shud be able to jail mute ban ip mute ip mute and spawn.....dats wat i meant lol |
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| 2 types of ingame mods. | |
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